﻿using System;
using System.Collections.Generic;

namespace AppMain
{
    public struct RoleAttr
    {
        public const short MaxHp = 1;
        public const short NowHp = 2;
        public const short NickName = 3;
        public const short RoleId = 4;
        public const short Level = 5;
        public const short RoleType = 6;
        public const short Position = 7;
        public const short SceneId = 8;
        public const short Speed = 9;
        public const short CopySceneId = 10;
        public const short CopySceneUID = 11;
        public const short Scene = 12;
        public const short UserName = 13;
        public const short RoleTempId = 14;
        public const short LookFlag = 15;
        public const short InvincibleCount = 16;
        public const short SuperArmorCount = 17;
        public const short AttackSpeed = 18;//攻击速度
        public const short RoleStatus = 19;//玩家在加载地图
        public const short BoxSize = 20;
        public const short BoxOffset = 21;
        public const short Dir = 22;
        public const short Distance = 23;
        public const short MasterId = 24;
        public const short Target = 25;
        public const short RestTime = 26;

    }

}
